OpenSceneGraph
oversteer
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OpenSceneGraph | oversteer | |
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12 | 48 | |
3,080 | 498 | |
- | - | |
0.0 | 7.5 | |
29 days ago | 5 days ago | |
C++ | Python | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenSceneGraph
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Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
I started in 2001 with OpenSceneGraph which made extensive use of intrusive pointers. This was 10 years before C++11 note. That codebase continues to be relevant and as performing as ever.
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C++ and job opportunities
browse github and try to contribute. I started with OpenSceneGraph
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What program do I use for a physics engine?
I have been using OpenSceneGraph for over 20 years. It is used in the military a lot and I myself have seen it used to simulate war scenarios with realtime data aboard of a command-and-control center of a battleship.
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Graphics Engine Only ....
Does http://www.openscenegraph.org/ fit?
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Current state of SimRacing in Linux (Updated to 2022-2)
Speed Dreams: It is a fork of TORCS, and was born as the need to include many more functions to the latter. In Speed Dreams the menus would be completely redesigned, adding many more options and making them much more intuitive; the game acquired dynamic time, improvements in reflections, career mode, a new simulation mode and multi threading. Over time many more options were implemented, such as local multiplayer mode, Force Feedback, and of course more and better cars and tracks, a new and more powerfull graphic engine (OpenSceneGraph) among other things, making it a much more complete game than its predecessor. They recently they have presented version 2.2.3. You can also install it in AppImage and Flatpak format.
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Scene graph using OpenGL core context
Here is an example: https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgsimplegl3/osgsimplegl3.cpp
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I want to make a game for Linux. Where do I even start?
openscenegraph (mainly focuses on graphics, used by openmw for example)
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SPEED DREAMS - Boxer 96 Carson Edition at Brno
Is not little, is very complex open source racing simulator. There are a lot of cars, categories, tracks. The physics has a lot of work . About the graphics, the devs are working on change the graphic engine to OpenSceneGraph, that actually works, but needs much more polishing. You can see his quality on this video: https://youtu.be/4daTgcxEWRg
- Getting information about classes, methods and variables in C++?
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Is there a good, open source, realistic OpenGL renderer for us to use?
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
oversteer
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I just want to play GT4 with my wheel lol
Did you try oversteer?
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T300RS GT support on Linux?
I do not know lots about wheels in Linux, but I had come across this one day which may help you… https://github.com/berarma/oversteer
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Oversteer Support
Is it possible to install Oversteer on Batocera and access the settings using the F1 menu?
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Why does the Steam Deck run Linux? Blame Windows
What force feedback wheel are we talking about? Some are supported in the kernel and some have drivers on github. More info here.
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is Thrustmaster T128 supported?
A good place to look at is the oversteer github. It seems generally its only Logitech wheels which have good support on linux. Certain Thrustmaster and Fanatec wheels seem to work at least to some degree. However the t128 in particular is not mentioned anywhere
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Guys can I connect directly steering wheel like Logitech g923 and shifter to the steam deck ?
Oversteer, it's a Linux program which lets you use wheels. https://github.com/berarma/oversteer
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Gamer thinking of swapping to Linux, have some compatibility concerns.
For the wheel, I have a G29 which works without any issue. Rotation and FFB gain is customizable easily with oversteer which support G27 as well.
- Steamdeck FFB
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Steamdeck
Unsure how easy to setup extra linux apps on SteamDeck, but this is one tool for FFB in linux : https://github.com/berarma/oversteer
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Wheel FFB
there's oversteer: https://github.com/berarma/oversteer which says it works with your wheel once you also add this module: https://github.com/gotzl/hid-fanatecff
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
new-lg4ff - Experimental Logitech force feedback module for Linux
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
logitech-g-hub-settings-extractor - This is a small python tool to extract the json file stored inside the "settings.db" file of the Logitech G Hub app. This allows you to update the json and then replace the file blob inside the db with the new json.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
antimicrox - Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
ALVR - Stream VR games from your PC to your headset via Wi-Fi
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Proton - Compatibility tool for Steam Play based on Wine and additional components
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
t150_driver - Linux driver for Thrustmaster T150 Steering Wheel USB