mobile
Cocos2d
mobile | Cocos2d | |
---|---|---|
19 | 7 | |
273 | 17,931 | |
2.9% | 0.5% | |
9.9 | 2.5 | |
4 days ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mobile
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Is there an open source app for tablets that can collect data in the field and feed it to QGIS?
Mergin Maps is an option, I use it on a cellular iPad and find it good.
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Spatial databases
Try using MerginMaps for field data collection. It uses geopackages if you use their hosted service or you can set up your own and run from a PostGIS database.
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Rural Fire Department Mobile App
If you're not finding the features/functionality you want in QField, check out MerginMaps as an alternative. It's fairly intuitive to use and they've added a lot of features recently.
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Iโm a street skater and I want to map pavement quality in my area but I donโt know how. Please help! :)
If you decide you don't want to use OpenStreetMap for one reason or another, look at MergeIn Maps for field collection of data.
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qfield always records a duplicate
Best trying merginmaps.com it is a QGIS based mobile app with a very intuitive and simple interface, built-in sync tool and available for iOS/Android/Windows.
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Reach RS2 compatible with QGIS?
You can give Mergin Maps (https://merginmaps.com/) a try. It is based on QGIS and you can easily connect to external GPS devices: https://merginmaps.com/docs/field/external\_gps/
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Need an offline solution for GPS tracking on my map.
I suggest using Mergin Maps (https://merginmaps.com/ https://apps.apple.com/us/app/input/id1478603559) It is completely based on QGIS. Using the QGIS plugin, you can package all your layers for offline use. The benefit of Mergin Maps is that you get exactly what you see in QGIS and you can use it to collect data with other colleagues on the same project, even when offline.
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Any way to download a GIS dataset onto personal smartphone's navigation apps as a layer?
Take a look at QField and Mergin Maps Input. They are essentially what you are looking for plus editing capabilities in case you need them.
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View QGIS project or layers on iphone?
I haven't used it myself, but Mergin Maps might be the kind of thing you're looking for.
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QField and Input Integration with external GNSS
Great post. By the way, one of your screenshots for https://inputapp.io is not correct. You can find more info here: https://merginmaps.com/docs/field/external\_gps/
Cocos2d
- Not only Unity...
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Decrypt key and signature
That's all I can really tell you from what you've posted. The original version without the Blowfish encryption is open source (eg. https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/scripting/lua-bindings/manual/CCLuaStack.cpp) , and I don't really understand how why you have so much symbol information available if what you're trying to disassemble isn't also probably open source
- Unreal for 2D game?
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How does writing shader source code work for OpenGL ES?
As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/renderer/shaders/positionColor.vert. Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
- Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
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Still have nothing to do with VS Code - WHAT SHOULD I DO WITH IT IN TERMS OF MAKING THINGS THAT ARE RELEVANT TO MAKING AN RPG MAKER MV GAME, NOT JUST EDITING NORMAL TEXT!? + DOES USING VS CODE WITH BASIC THINGS IN GITHUB WORTH IT?
Speaking about markdown files on GitHub, I know that there are some repositories that have very stunning README markdown files, such as this one for Cocos2d-x, whcih includes images in conjunction with text. I might do the same for my repository as well. Considering VS Code have an extension for .md files, this might come in handy when I consider using VS Code to contribute to my game projects.
What are some alternatives?
QField - A simplified touch optimized interface for QGIS
Pygame - ๐๐ฎ pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
QtScrcpy - Android real-time display control software
Godot - Godot Engine โ Multi-platform 2D and 3D game engine
Mapbox GL - Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
geoblender - Tutorials for making 3D-looking maps with Blender and QGIS
Arcade - Easy to use Python library for creating 2D arcade games.
mobile-sdk - SDK for building Mergin Maps for mobile devices
libGDX - Desktop/Android/HTML5/iOS Java game development framework
RenPy - The Ren'Py Visual Novel Engine
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac