GPCS4
3d-game-shaders-for-beginners
GPCS4 | 3d-game-shaders-for-beginners | |
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8 | 12 | |
1,984 | 17,063 | |
- | - | |
6.7 | 0.0 | |
8 months ago | 10 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
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GPCS4
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PlayStation 4 / PlayStation 5 Emulator Kity Version 0.1.0 Released; Runs Some Commercial Games
Open source: gpcs4, fpps4, kyty
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How did this happen?
The main dev of Orbital (Alex) has said that he is currently taking a break, if you're interested in another windows PS4 emulator GPCS4 can currently render some graphics and boot into one game, but it isn't really playable (~15fps), the best ps4 emulator by far at this point is spine.
- GPCS4 (Open Source PS4 Emulator) Releases v0.1.0
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Xbox 360/PS3 emulation and the "end of history"
Because you don't just have to figure out the software (software that is already not just a stepping through the debugger away from comprehension), but the hardware too. Even in the ps4 case, there's a world to reinvent (here the lines between emulation and virtualization may effectively blur though, since only "secondary devices" wouldn't be run directly)
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Best spot to get a ps4 rom? (Specifically a skylanders imaginators one)
There are, just none of them are worth using. GPCS4 can run one game, "We Are Doomed" at a very low FPS.
- Retroarch wurde auf Version 1.9.3 aktualisiert und kann jetzt auch auf Retail Konsolen installiert werden!
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Is There An Activefunctional Ps4 Emulator Are
there is a legit ps4 emulator for windows but i dont think you are looking for it because it doesnt run at playable frame rate Inori/GPCS4: A Playstation 4 emulator just begin (github.com)
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
orbital - Experimental PlayStation 4 emulator.
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
ps4delta - Experimental PlayStation 4 Emulator
tinyrenderer - A brief computer graphics / rendering course
PS4-4PT - PS4 Advanced Packaging Tool
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
fpPS4 - PS4 compatibility layer (emulator) on Free Pascal
SHADERed - Lightweight, cross-platform & full-featured shader IDE
Kyty - PS4 & PS5 emulator
Granite - My personal Vulkan renderer
spine
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com