Fyrox VS learn-wgpu

Compare Fyrox vs learn-wgpu and see what are their differences.

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Fyrox learn-wgpu
63 75
7,273 1,386
1.8% -
9.9 8.2
about 13 hours ago 10 days ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Fyrox

Posts with mentions or reviews of Fyrox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-03.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

What are some alternatives?

When comparing Fyrox and learn-wgpu you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

ash - Vulkan bindings for Rust

Godot - Godot Engine – Multi-platform 2D and 3D game engine

glium - Safe OpenGL wrapper for the Rust language.

wgpu - Cross-platform, safe, pure-rust graphics api.

SDL - Simple Directmedia Layer

macroquad - Cross-platform game engine in Rust.

winit - Window handling library in pure Rust

three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

gdnative - Rust bindings for Godot 3

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)