Fyrox
three-d
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Fyrox | three-d | |
---|---|---|
62 | 7 | |
7,187 | 1,198 | |
2.2% | - | |
9.9 | 7.8 | |
3 days ago | about 1 month ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fyrox
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
- Fyrox - A feature-rich game engine built in Rust.
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
- Fyrox Game Engine 0.31 is Out with Major Improvements in its Editor
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Help me find my game engine!
Fyrox might be an option, but for what you're looking (simple game logic, low performance concerns, desire for complete editor) for I'd probably choose Godot over it.
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
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I was wrong about rust ... The convenience of cargo being the main reason... I'm going all in on rust now, I leave cpp with a heavy heart.
/uj they're probably talking about Fyrox https://github.com/FyroxEngine/Fyrox
three-d
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My 3d render has weird lighting artifacts
If you look closely at the second image, it has some weird triangle artifacts with the lighting. The first one i rendered in blender, the second one i used this rust 3d rendering library. Any help would be appreciated, this is my first time working with 3d rendering.
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Crate to render a 3d model to an image
I just implemented a gltf headless renderer using https://github.com/asny/three-d, it's simple and clear.
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Heightmap generator using egui and three_d
I've made a simple multi-threaded heightmap generator using egui and three_d. Both have been really easy to use despite a few limitations.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
- Is there an easy wrapper for wgpu?
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Rendering 3D models in browser with wasm?
I think that three-d fits your requirements, you should check it!
- Rust game engines with extremely simple rendering abstractions
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
wgpu - Cross-platform, safe, pure-rust graphics api.
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
macroquad - Cross-platform game engine in Rust.
learn-wgpu - Guide for using gfx-rs's wgpu library.
gdnative - Rust bindings for Godot 3
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
good-web-game - An alternative ggez implementation on top of miniquad.
screen-13 - Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.