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Yeah, I was going to say wgpu is quite high level all things considered. The next step up would be to find a specialized graphics library depending on your use case. If you want to do game-dev kind of things, you could look at existing game engines such as bevy. In general you should look through the graphics category of crates.io
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Hey guys, I was wondering if there was like some easy wrapper for wgpu which draws shapes and stuff, just like raylib which is a wrapper for opengl?
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Yeah, I was going to say wgpu is quite high level all things considered. The next step up would be to find a specialized graphics library depending on your use case. If you want to do game-dev kind of things, you could look at existing game engines such as bevy. In general you should look through the graphics category of crates.io
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