MLEM VS Arch

Compare MLEM vs Arch and see what are their differences.

MLEM

Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy input handling. (by Ellpeck)
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MLEM Arch
1 9
77 786
- -
8.7 8.6
about 1 month ago 15 days ago
C# C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MLEM

Posts with mentions or reviews of MLEM. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-25.
  • Spritesheet Implementatoin
    2 projects | /r/monogame | 25 May 2023
    MLEM is a library for monogame that has spritesheets and animations. As well as Monogame.Extended. Both open source libraries you can look at for inspiration, or use if you don't want to write your own.

Arch

Posts with mentions or reviews of Arch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-31.

What are some alternatives?

When comparing MLEM and Arch you can also consider the following projects:

MonoGame.Extended - Extensions to make MonoGame more awesome

mergerfs - a featureful union filesystem

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

Ecs.CSharp.Benchmark - Benchmarks of some C# ECS frameworks.

SeasonsPlatformer - A simple platformer using monogame

unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)

mgcb-msbuilder - Replace .mgcb files with MSBuild properties in your MonoGame project

WDK.NET - Windows Kernel Driver Development in C# with Windows Driver Kit (WDK)

ultraviolet - The Ultraviolet Framework is a .NET game development framework written in C#.

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

TimerTool-Unity-Utility - A versatile and easy-to-use timer utility for Unity, designed to streamline time-based operations and events in your projects.

ManagedCorProfiler - Prototype NET (CLR) Profiler written in C#