DirectXShaderCompiler VS compushady

Compare DirectXShaderCompiler vs compushady and see what are their differences.

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)

compushady

Python module for running Compute Shaders (by rdeioris)
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DirectXShaderCompiler compushady
33 6
2,918 45
1.0% -
0.0 4.7
2 days ago 2 months ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

compushady

Posts with mentions or reviews of compushady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-29.

What are some alternatives?

When comparing DirectXShaderCompiler and compushady you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

macOS_Wine_builds - Official Winehq macOS Packages

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

slang - Making it easier to work with shaders

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

xshade - "cross shade" meta shading language and compiler

Vulkan - Examples and demos for the new Vulkan API

DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2