DirectX-Graphics-Samples VS DirectXShaderCompiler

Compare DirectX-Graphics-Samples vs DirectXShaderCompiler and see what are their differences.

DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows. (by microsoft)

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)
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DirectX-Graphics-Samples DirectXShaderCompiler
15 33
5,719 2,916
0.6% 0.9%
0.0 0.0
about 1 month ago 5 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectX-Graphics-Samples

Posts with mentions or reviews of DirectX-Graphics-Samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-03.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing DirectX-Graphics-Samples and DirectXShaderCompiler you can also consider the following projects:

Vulkan - Examples and demos for the new Vulkan API

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

directx12-seed - ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

D3D12MemoryAllocator - Easy to integrate memory allocation library for Direct3D 12

macOS_Wine_builds - Official Winehq macOS Packages

DxrTutorials

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

GettingStartedWithRTXRayTracing - Getting Started with RTX Ray Tracing

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.