What is the best way to learn directx?

This page summarizes the projects mentioned and recommended in the original post on /r/gameenginedevs

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  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • I'm not familiar with any learnopengl.com style tutorials though - one might exist. There's probably a bunch of great examples on github.com though.

  • Puts Debuggerer

    Ruby library for improved puts debugging, automatically displaying bonus useful information such as source line number and source code.

  • I'm not familiar with any learnopengl.com style tutorials though - one might exist. There's probably a bunch of great examples on github.com though.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • DirectX-Graphics-Samples

    This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

  • Microsoft put out this: https://github.com/microsoft/DirectX-Graphics-Samples

  • Vulkan-Docs

    The Vulkan API Specification and related tools

  • vulkan synchronization examples https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples

  • vulkan-guide

    Introductory guide to vulkan. (by vblanco20-1)

  • vulkan guide https://vkguide.dev/

  • Vulkan

    Examples and demos for the new Vulkan API

  • sascha willems examples for vulkan https://github.com/SaschaWillems/Vulkan

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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