Where to start learning OpenGL or DirectX11 Graphics Programming with C++?

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

    I found OpenGL much easier to learn, as there is more beginner content. One of those is https://learnopengl.com which I highly recommend it should go over all the basics that you've mentioned. Most DirectX11 books are from the Windows 7 era and are out of date. Once you learn OpenGL it should be easy to map to another api like DirectX.

  • DirectXTK

    The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

    DirectXTK (basically XNA ported to C++, after it was dropped)

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • DirectX-Graphics-Samples

    This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

    MiniEngine game engine

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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