Auto-Setup-for-Unity
UnityURPToonLitShaderExample
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Auto-Setup-for-Unity | UnityURPToonLitShaderExample | |
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1 | 6 | |
78 | 5,890 | |
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0.0 | 7.3 | |
over 2 years ago | 13 days ago | |
C# | ShaderLab | |
GNU General Public License v3.0 only | MIT License |
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Auto-Setup-for-Unity
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Cc3 export to Unity
Yeah I downloaded the files from here: https://github.com/reallusion/Auto-Setup-for-Unity , it is the Victor.Soupdays version I think. I figured the older versions wouldn't work with my current one so I didn't even try that. Your approach sounds smart I'm gonna try that, thanks! Ill let you know.
UnityURPToonLitShaderExample
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Just Ina Walking and Waving
If you want to learn more about the shading, there is a public sample on github here. The birthday concert was just added to the sample reel a few hours ago. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample
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Unity/UE5 for Anime-styled game
https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample I'd use this.
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Anyone know how to do that cartoon-ish yet realistic layout?
Yea its an advance lighting toon shader I.E. https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample theres something similar for blender but I can't remember the author.
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Pïxel Art Sample Scene
This one: https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample, I actually like it a lot! I made a few modifications to fit my needs, but it looks great on its own
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Full map of Teyvat and Inazuma in 2.1
One of the reasons the game looks so beautiful is the power of the toon shader that they are using. take a look here for a similar shader.
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Working on a infinite procedural generated game!
If you're using a model like that I'd recommend NiloCat's Genshin shader.
What are some alternatives?
Erbium - 🤺Third Person Character Controller for unity🤺
unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤
TextFieldBoxes - Material Design text field that comes in a box, based on (OLD) Google Material Design guidelines.
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
2D-Character-Controller - Free 2D Character Controller for Unity.
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
rvc - A 32-bit RISC-V emulator in a shader (and C)
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)