Auto-Setup-for-Unity VS ActiveRagdoll

Compare Auto-Setup-for-Unity vs ActiveRagdoll and see what are their differences.

Auto-Setup-for-Unity

iClone / Character Creator / ActorCore Auto Setup for Unity Script (by reallusion)

ActiveRagdoll

From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID) (by hobogalaxy)
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Auto-Setup-for-Unity ActiveRagdoll
1 6
78 168
- -
0.0 1.3
over 2 years ago about 1 year ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Auto-Setup-for-Unity

Posts with mentions or reviews of Auto-Setup-for-Unity. We have used some of these posts to build our list of alternatives and similar projects.
  • Cc3 export to Unity
    1 project | /r/Unity3D | 3 Oct 2021
    Yeah I downloaded the files from here: https://github.com/reallusion/Auto-Setup-for-Unity , it is the Victor.Soupdays version I think. I figured the older versions wouldn't work with my current one so I didn't even try that. Your approach sounds smart I'm gonna try that, thanks! Ill let you know.

ActiveRagdoll

Posts with mentions or reviews of ActiveRagdoll. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-20.
  • Active Ragdolls tutorials?
    1 project | /r/Unity3D | 14 May 2023
    Okay. I've been looking at this for a couple of weeks now and I've found that there's math involved in creating your own Ragdoll system like quaternions and you are better off going to github.com and searching for projects that have already been started and working off that but the only thing with that approach is not understanding how to change or improve the system is a bit difficult. So, what I'm trying is to use the prefabs from the assets to use in my own system. What I'm doing is using the already rigged model and model with configurable joints attached from the system I found on github Ashleve. There's are the following tutorials that are very in depth that aren't that easy to find that I suggest you follow: 1. Ragdoll series 1 2. Ragdoll Series 2 (not in English) 3. Active Ragdoll Series 3 (Not in English) 4. Active ragdoll Series 4 To just understand the topic and create a basic ragdoll I suggest these videos 1. video 1 (concepts) 2. video 2 (concepts) 3. Video 3 (tutorial) 4. Video 4 (tutorial)
  • I open sourced my Unity project with active ragdolls implemented from scratch
    1 project | /r/gamedev | 21 Jan 2021
  • I open sourced my project where I implement simple active ragdolls from scratch
    2 projects | /r/Unity3D | 20 Jan 2021
    1 project | /r/Unity3D | 20 Jan 2021
    1 project | /r/Unity3D | 20 Jan 2021

What are some alternatives?

When comparing Auto-Setup-for-Unity and ActiveRagdoll you can also consider the following projects:

Erbium - 🤺Third Person Character Controller for unity🤺

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

TextFieldBoxes - Material Design text field that comes in a box, based on (OLD) Google Material Design guidelines.

Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.

2D-Character-Controller - Free 2D Character Controller for Unity.

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.