Arch
MLEM
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Arch
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Does it still make sense to roll your own ECS?
For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.
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Arch - Entity component system - Received Improvements, EventBus instance support, and its own discord! :)
Arch is a high-performance c# entity component system for game dev and data-oriented programming. It offers incredible performance combined with a simple API. The best part is that it already has a big ecosystem with additional tools and even source generators to aid development!
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C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Also a minimal example with monogame was added, which demonstrates some techniques and workflows.
A few weeks ago I developed a C# high performance ECS designed for game development and data oriented programming : Arch.
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Developed a small C# Archetype ECS, check it out ! :)
I also already added multithreading, inlined queries and a few other usefull features to it ^^ genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading. (github.com)
- GitHub - genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading.
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C# Archetype ECS - "Arch" now offers support for entity structural changes ! :)
Arch Github Repo
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c# Archetype ECS - "Arch" received multithreading support !
Arch ECS
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C# archetype ECS - "Arch" - Check out the repo ! :)
Hey everyone, i developed a little c# archetype based ecs in my freetime : Arch
MLEM
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Spritesheet Implementatoin
MLEM is a library for monogame that has spritesheets and animations. As well as Monogame.Extended. Both open source libraries you can look at for inspiration, or use if you don't want to write your own.
What are some alternatives?
mergerfs - a featureful union filesystem
MonoGame.Extended - Extensions to make MonoGame more awesome
Ecs.CSharp.Benchmark - Benchmarks of some C# ECS frameworks.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)
SeasonsPlatformer - A simple platformer using monogame
WDK.NET - Windows Kernel Driver Development in C# with Windows Driver Kit (WDK)
mgcb-msbuilder - Replace .mgcb files with MSBuild properties in your MonoGame project
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
ultraviolet - The Ultraviolet Framework is a .NET game development framework written in C#.
TimerTool-Unity-Utility - A versatile and easy-to-use timer utility for Unity, designed to streamline time-based operations and events in your projects.
ManagedCorProfiler - Prototype NET (CLR) Profiler written in C#