3d-game-shaders-for-beginners
glslSmartDeNoise
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3d-game-shaders-for-beginners | glslSmartDeNoise | |
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12 | 1 | |
17,019 | 235 | |
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0.0 | 0.0 | |
10 months ago | over 2 years ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | BSD 2-clause "Simplified" License |
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3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
glslSmartDeNoise
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Made some sort of GI in 2D. At least I can cook eggs on my laptop with it.
In the demo the denoise I used was actually very ineffective. I now use a combination of temporal denoise (which sounds more advanced than it is, it's literally just interpolating each pixel with the previous frame, which is super cheap but too much causes ghosting), and the denoise algorithm from here which is amazing: https://github.com/BrutPitt/glslSmartDeNoise
What are some alternatives?
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
tinyrenderer - A brief computer graphics / rendering course
fastp - An ultra-fast all-in-one FASTQ preprocessor (QC/adapters/trimming/filtering/splitting/merging...)
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
SHADERed - Lightweight, cross-platform & full-featured shader IDE
Granite - My personal Vulkan renderer
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
OpenSubdiv - An Open-Source subdivision surface library.
glTF-Sample-Models - glTF Sample Models
reshade - A generic post-processing injector for games and video software.