3DUnitySmoothPixelFilter VS UnitySmoothPixelFiltering

Compare 3DUnitySmoothPixelFilter vs UnitySmoothPixelFiltering and see what are their differences.

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3DUnitySmoothPixelFilter UnitySmoothPixelFiltering
1 5
16 73
- -
0.0 0.0
about 2 years ago about 1 year ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

3DUnitySmoothPixelFilter

Posts with mentions or reviews of 3DUnitySmoothPixelFilter. We have used some of these posts to build our list of alternatives and similar projects.

UnitySmoothPixelFiltering

Posts with mentions or reviews of UnitySmoothPixelFiltering. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing 3DUnitySmoothPixelFilter and UnitySmoothPixelFiltering you can also consider the following projects:

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

shadows

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.

LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)

SpriteSheetRenderer - Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.