vk-bootstrap
Vulkan Bootstrapping Iibrary (by charles-lunarg)
vkbasicapp
By jammymalina
vk-bootstrap | vkbasicapp | |
---|---|---|
9 | 2 | |
656 | 3 | |
- | - | |
8.4 | 0.0 | |
7 days ago | almost 2 years ago | |
C++ | C | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vk-bootstrap
Posts with mentions or reviews of vk-bootstrap.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-15.
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Anybody know why V-EZ has not been updated in 5 years?
I recently asked about something similar. AFAIK in terms of convenience layers, only vk-bootstrap is still maintained, other than vulkan.hpp bindings. There's also vookoo but it's rarely updated.
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Are there any good c examples?
A shameless plug: here's a link to my repo https://github.com/jammymalina/vkbasicapp that could get you started. It's a WIP and far from done. The code is relatively structured, I got the inspiration from vk-bootstrap and I am Graphics And So Can You blogpost.
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Writing Vulkan SPIR-V shaders in C++?
Great answer. Wanted to add on vk-bootstrap, does a lot of the initialization boiler plate for you: https://github.com/charles-lunarg/vk-bootstrap
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Not able to display a triangle using tutorial code
Try this project: https://github.com/charles-lunarg/vk-bootstrap
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What is the proper way to link libvulkan.1.dylib ith cmake while avoiding issues with the installed vulkan SDK?
It looks like the issue was on how I was using a library to load vulkan https://github.com/charles-lunarg/vk-bootstrap/issues/83
- I'm seeking for advice, after a month of learning Vulkan I feel like I'm going nowhere
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Can I automate the first painful steps of vulkan?
vkguide is probably what you want, but in case you don't want to start your code with a guide, you can use vk-bootstrap to get started faster, it's what's used in vkguide.
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Vulkan Framework Design Question
I just discovered vk-bootstrap today, and it looks like it'll make initialization code much much easier.
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Is there any simple layer (C/C++) which would take care of the long syntactic sugar?
For what you are asking, vk-bootstrap is a library that mostly handles the very first 300-400 lines of vulkan code. https://github.com/charles-lunarg/vk-bootstrap
vkbasicapp
Posts with mentions or reviews of vkbasicapp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-05.
-
Are there any good c examples?
A shameless plug: here's a link to my repo https://github.com/jammymalina/vkbasicapp that could get you started. It's a WIP and far from done. The code is relatively structured, I got the inspiration from vk-bootstrap and I am Graphics And So Can You blogpost.
- Swapchain (re)creation not keeping up with windows resize event and causing a validation warning
What are some alternatives?
When comparing vk-bootstrap and vkbasicapp you can also consider the following projects:
vulkan-guide - Introductory guide to vulkan.
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
Vulkan - Examples and demos for the new Vulkan API
stb - stb single-file public domain libraries for C/C++
vk-bootstrap4j - A java port of vk-bootstrap with LWJGL
Vulkan-ValidationLayers - Vulkan Validation Layers (VVL)
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
renderdoc-contrib - Community contributed extensions for RenderDoc
awesome-vulkan - Awesome Vulkan ecosystem
gtec-demo-framework
vulkan-guide - Introductory guide to vulkan.
vk-bootstrap vs vulkan-guide
vkbasicapp vs vulkan_ray_tracing_minimal_abstraction
vk-bootstrap vs Vulkan
vkbasicapp vs stb
vk-bootstrap vs vk-bootstrap4j
vkbasicapp vs Vulkan-ValidationLayers
vk-bootstrap vs Rust-CUDA
vk-bootstrap vs renderdoc-contrib
vk-bootstrap vs awesome-vulkan
vk-bootstrap vs vulkan_ray_tracing_minimal_abstraction
vk-bootstrap vs gtec-demo-framework
vk-bootstrap vs vulkan-guide