vkbasicapp
By jammymalina
vulkan_ray_tracing_minimal_abstraction
A minimal implementation of Vulkan ray tracing. (by WilliamLewww)
vkbasicapp | vulkan_ray_tracing_minimal_abstraction | |
---|---|---|
2 | 2 | |
3 | 71 | |
- | - | |
0.0 | 2.1 | |
almost 2 years ago | about 1 year ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vkbasicapp
Posts with mentions or reviews of vkbasicapp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-05.
-
Are there any good c examples?
A shameless plug: here's a link to my repo https://github.com/jammymalina/vkbasicapp that could get you started. It's a WIP and far from done. The code is relatively structured, I got the inspiration from vk-bootstrap and I am Graphics And So Can You blogpost.
- Swapchain (re)creation not keeping up with windows resize event and causing a validation warning
vulkan_ray_tracing_minimal_abstraction
Posts with mentions or reviews of vulkan_ray_tracing_minimal_abstraction.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-05.
-
Are there any good c examples?
This raytracing sample is all in C.
- Is there a comprehensive developer's guide about the new Vulkan RT extensions?
What are some alternatives?
When comparing vkbasicapp and vulkan_ray_tracing_minimal_abstraction you can also consider the following projects:
vk-bootstrap - Vulkan Bootstrapping Iibrary
3D-Raycaster-Engine - OpenGL Raycaster written in C.
stb - stb single-file public domain libraries for C/C++
Vulkan-ValidationLayers - Vulkan Validation Layers (VVL)
ascii-raytrace - ray tracing on the command line
xash3d-fwgs - Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
c-ray - c-ray is a small, simple path tracer written in C
Lift - Vulkan Path Tracer with Optix Denoiser integration
hybrid-rendering - A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.
vkbasicapp vs vk-bootstrap
vulkan_ray_tracing_minimal_abstraction vs 3D-Raycaster-Engine
vkbasicapp vs stb
vulkan_ray_tracing_minimal_abstraction vs vk-bootstrap
vkbasicapp vs Vulkan-ValidationLayers
vulkan_ray_tracing_minimal_abstraction vs ascii-raytrace
vulkan_ray_tracing_minimal_abstraction vs xash3d-fwgs
vulkan_ray_tracing_minimal_abstraction vs c-ray
vulkan_ray_tracing_minimal_abstraction vs Lift
vulkan_ray_tracing_minimal_abstraction vs stb
vulkan_ray_tracing_minimal_abstraction vs hybrid-rendering
vulkan_ray_tracing_minimal_abstraction vs RenderBender