vulkan_ray_tracing_minimal_abstraction
RenderBender
vulkan_ray_tracing_minimal_abstraction | RenderBender | |
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2 | 2 | |
71 | 34 | |
- | - | |
2.1 | 10.0 | |
about 1 year ago | 10 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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vulkan_ray_tracing_minimal_abstraction
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Are there any good c examples?
This raytracing sample is all in C.
- Is there a comprehensive developer's guide about the new Vulkan RT extensions?
RenderBender
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need help finding texture pack
I think the dim lighting may be a problem with the RTX shader itself. Check out RenderBender to modify the lighting intensity and other RTX settings: https://github.com/SpeedyCodes/RenderBender
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A750 Minecraft RTX 1440p Performance
Also, the RenderBender tool helped me tweak the RT visuals to my liking. Crucially, I had to uncheck the "Irradiance Cache" button. This fixed an issue which caused some unattractive lighting at night.
What are some alternatives?
3D-Raycaster-Engine - OpenGL Raycaster written in C.
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
vk-bootstrap - Vulkan Bootstrapping Iibrary
Lift - Vulkan Path Tracer with Optix Denoiser integration
ascii-raytrace - ray tracing on the command line
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
xash3d-fwgs - Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application
c-ray - c-ray is a small, simple path tracer written in C
GodOfWarPS2_Decomp - A decompilation of god of war 1 ps2!!
vkbasicapp