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You could try starting from the source code at the end of any of the various vulkan tutorials out there. Ex. on vkguide.dev, here's the source for the last chapter. And if you ever have any questions, all the docs are right there.
vkguide is probably what you want, but in case you don't want to start your code with a guide, you can use vk-bootstrap to get started faster, it's what's used in vkguide.
I've seen a bunch of projects use Sascha Willems' Initializers and some other of his support classes, seems like a good way of reducing the amount of extra code to write.
You could try out the nxp demo framework it handles all the common setup and is intended to create quick samples.
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