vk-bootstrap
vk-bootstrap4j
Our great sponsors
vk-bootstrap | vk-bootstrap4j | |
---|---|---|
9 | 4 | |
652 | 8 | |
- | - | |
8.4 | 3.6 | |
8 days ago | about 2 months ago | |
C++ | Java | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vk-bootstrap
-
Anybody know why V-EZ has not been updated in 5 years?
I recently asked about something similar. AFAIK in terms of convenience layers, only vk-bootstrap is still maintained, other than vulkan.hpp bindings. There's also vookoo but it's rarely updated.
-
Are there any good c examples?
A shameless plug: here's a link to my repo https://github.com/jammymalina/vkbasicapp that could get you started. It's a WIP and far from done. The code is relatively structured, I got the inspiration from vk-bootstrap and I am Graphics And So Can You blogpost.
-
Writing Vulkan SPIR-V shaders in C++?
Great answer. Wanted to add on vk-bootstrap, does a lot of the initialization boiler plate for you: https://github.com/charles-lunarg/vk-bootstrap
-
Not able to display a triangle using tutorial code
Try this project: https://github.com/charles-lunarg/vk-bootstrap
-
What is the proper way to link libvulkan.1.dylib ith cmake while avoiding issues with the installed vulkan SDK?
It looks like the issue was on how I was using a library to load vulkan https://github.com/charles-lunarg/vk-bootstrap/issues/83
- I'm seeking for advice, after a month of learning Vulkan I feel like I'm going nowhere
-
Can I automate the first painful steps of vulkan?
vkguide is probably what you want, but in case you don't want to start your code with a guide, you can use vk-bootstrap to get started faster, it's what's used in vkguide.
-
Vulkan Framework Design Question
I just discovered vk-bootstrap today, and it looks like it'll make initialization code much much easier.
-
Is there any simple layer (C/C++) which would take care of the long syntactic sugar?
For what you are asking, vk-bootstrap is a library that mostly handles the very first 300-400 lines of vulkan code. https://github.com/charles-lunarg/vk-bootstrap
vk-bootstrap4j
-
What language is best to use Vulkan? are there drawbacks? And where is the best place to learn Vulkan with that language?
You can try in java : https://github.com/YvesBoyadjian/vk-bootstrap4j
- I'm seeking for advice, after a month of learning Vulkan I feel like I'm going nowhere
- A java port of vk-bootstrap
- vk-bootstrap4j
What are some alternatives?
vulkan-guide - Introductory guide to vulkan.
Vulkan - Examples and demos for the new Vulkan API
vulkanbook - Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
CalderaD - SDL2 Vulkan renderer for windows/linux/android in the D Programming Language (based on vulkan-tutorial.com)
renderdoc-contrib - Community contributed extensions for RenderDoc
awesome-vulkan - Awesome Vulkan ecosystem
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java