vk-bootstrap VS vk-bootstrap4j

Compare vk-bootstrap vs vk-bootstrap4j and see what are their differences.

vk-bootstrap4j

A java port of vk-bootstrap with LWJGL (by YvesBoyadjian)
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vk-bootstrap vk-bootstrap4j
9 4
652 8
- -
8.4 3.6
8 days ago about 2 months ago
C++ Java
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vk-bootstrap

Posts with mentions or reviews of vk-bootstrap. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.

vk-bootstrap4j

Posts with mentions or reviews of vk-bootstrap4j. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-18.

What are some alternatives?

When comparing vk-bootstrap and vk-bootstrap4j you can also consider the following projects:

vulkan-guide - Introductory guide to vulkan.

Vulkan - Examples and demos for the new Vulkan API

vulkanbook - Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

CalderaD - SDL2 Vulkan renderer for windows/linux/android in the D Programming Language (based on vulkan-tutorial.com)

renderdoc-contrib - Community contributed extensions for RenderDoc

awesome-vulkan - Awesome Vulkan ecosystem

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.

Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java