Writing Vulkan SPIR-V shaders in C++?

This page summarizes the projects mentioned and recommended in the original post on /r/vulkan

InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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  1. rust-gpu

    🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

  2. InfluxDB

    InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.

    InfluxDB logo
  3. Rust-CUDA

    Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

    Is Rust CUDA, "writing [...] GPU code fully in Rust" (from its "about" description), but still early in development, relevant?

  4. shaders

    Circle C++ shaders

    You can use circle c++ shader https://github.com/seanbaxter/shaders but it's limited to look linux afaik?

  5. vk-bootstrap

    Vulkan Bootstrapping Iibrary

    Great answer. Wanted to add on vk-bootstrap, does a lot of the initialization boiler plate for you: https://github.com/charles-lunarg/vk-bootstrap

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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