Writing Vulkan SPIR-V shaders in C++?

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/vulkan

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  • rust-gpu

    🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

  • Rust-CUDA

    Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

    Is Rust CUDA, "writing [...] GPU code fully in Rust" (from its "about" description), but still early in development, relevant?

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    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • shaders

    Circle C++ shaders

    You can use circle c++ shader https://github.com/seanbaxter/shaders but it's limited to look linux afaik?

  • vk-bootstrap

    Vulkan Bootstrapping Iibrary

    Great answer. Wanted to add on vk-bootstrap, does a lot of the initialization boiler plate for you: https://github.com/charles-lunarg/vk-bootstrap

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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