Writing Vulkan SPIR-V shaders in C++?

This page summarizes the projects mentioned and recommended in the original post on /r/vulkan

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  • rust-gpu

    🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

  • Rust-CUDA

    Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

  • Is Rust CUDA, "writing [...] GPU code fully in Rust" (from its "about" description), but still early in development, relevant?

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • shaders

    Circle C++ shaders

  • You can use circle c++ shader https://github.com/seanbaxter/shaders but it's limited to look linux afaik?

  • vk-bootstrap

    Vulkan Bootstrapping Iibrary

  • Great answer. Wanted to add on vk-bootstrap, does a lot of the initialization boiler plate for you: https://github.com/charles-lunarg/vk-bootstrap

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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