vk-bootstrap
Vulkan Bootstrapping Iibrary (by charles-lunarg)
renderdoc-contrib
Community contributed extensions for RenderDoc (by baldurk)
Our great sponsors
vk-bootstrap | renderdoc-contrib | |
---|---|---|
9 | 1 | |
652 | 55 | |
- | - | |
8.4 | 5.3 | |
4 days ago | 5 months ago | |
C++ | Python | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vk-bootstrap
Posts with mentions or reviews of vk-bootstrap.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-15.
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Anybody know why V-EZ has not been updated in 5 years?
I recently asked about something similar. AFAIK in terms of convenience layers, only vk-bootstrap is still maintained, other than vulkan.hpp bindings. There's also vookoo but it's rarely updated.
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Are there any good c examples?
A shameless plug: here's a link to my repo https://github.com/jammymalina/vkbasicapp that could get you started. It's a WIP and far from done. The code is relatively structured, I got the inspiration from vk-bootstrap and I am Graphics And So Can You blogpost.
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Writing Vulkan SPIR-V shaders in C++?
Great answer. Wanted to add on vk-bootstrap, does a lot of the initialization boiler plate for you: https://github.com/charles-lunarg/vk-bootstrap
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Not able to display a triangle using tutorial code
Try this project: https://github.com/charles-lunarg/vk-bootstrap
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What is the proper way to link libvulkan.1.dylib ith cmake while avoiding issues with the installed vulkan SDK?
It looks like the issue was on how I was using a library to load vulkan https://github.com/charles-lunarg/vk-bootstrap/issues/83
- I'm seeking for advice, after a month of learning Vulkan I feel like I'm going nowhere
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Can I automate the first painful steps of vulkan?
vkguide is probably what you want, but in case you don't want to start your code with a guide, you can use vk-bootstrap to get started faster, it's what's used in vkguide.
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Vulkan Framework Design Question
I just discovered vk-bootstrap today, and it looks like it'll make initialization code much much easier.
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Is there any simple layer (C/C++) which would take care of the long syntactic sugar?
For what you are asking, vk-bootstrap is a library that mostly handles the very first 300-400 lines of vulkan code. https://github.com/charles-lunarg/vk-bootstrap
renderdoc-contrib
Posts with mentions or reviews of renderdoc-contrib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-20.
-
Not able to display a triangle using tutorial code
Add this extension https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw
What are some alternatives?
When comparing vk-bootstrap and renderdoc-contrib you can also consider the following projects:
vulkan-guide - Introductory guide to vulkan.
vulkan-guide - Introductory guide to vulkan.
Vulkan - Examples and demos for the new Vulkan API
vk-bootstrap4j - A java port of vk-bootstrap with LWJGL
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
awesome-vulkan - Awesome Vulkan ecosystem
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
gtec-demo-framework
stb - stb single-file public domain libraries for C/C++
shaders - Circle C++ shaders
vkbasicapp
vk-bootstrap vs vulkan-guide
renderdoc-contrib vs vulkan-guide
vk-bootstrap vs Vulkan
vk-bootstrap vs vk-bootstrap4j
vk-bootstrap vs Rust-CUDA
vk-bootstrap vs awesome-vulkan
vk-bootstrap vs vulkan_ray_tracing_minimal_abstraction
vk-bootstrap vs gtec-demo-framework
vk-bootstrap vs vulkan-guide
vk-bootstrap vs stb
vk-bootstrap vs shaders
vk-bootstrap vs vkbasicapp