vk-bootstrap4j
A java port of vk-bootstrap with LWJGL (by YvesBoyadjian)
CalderaD
SDL2 Vulkan renderer for windows/linux/android in the D Programming Language (based on vulkan-tutorial.com) (by DannyArends)
vk-bootstrap4j | CalderaD | |
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4 | 3 | |
8 | 19 | |
- | - | |
3.6 | 1.6 | |
about 2 months ago | about 1 year ago | |
Java | D | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vk-bootstrap4j
Posts with mentions or reviews of vk-bootstrap4j.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-18.
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What language is best to use Vulkan? are there drawbacks? And where is the best place to learn Vulkan with that language?
You can try in java : https://github.com/YvesBoyadjian/vk-bootstrap4j
- I'm seeking for advice, after a month of learning Vulkan I feel like I'm going nowhere
- A java port of vk-bootstrap
- vk-bootstrap4j
CalderaD
Posts with mentions or reviews of CalderaD.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-18.
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Made a tree-branch geometry shader [With, Without]
We all got to start somewhere I'm a noob in shader programming to but it does fascinate me. Thanks for sharing the code. In case you want to see my toy renderer written in the D language using vulkan check out https://github.com/DannyArends/CalderaD the shaders are pretty basic, but I created the whole thing from scratch.
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What language is best to use Vulkan? are there drawbacks? And where is the best place to learn Vulkan with that language?
I wrote my first vulkan renderer in the D language ! Check out https://github.com/DannyArends/CalderaD
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I can't seem to find any languages that I can use to make a game engine
Try D (https://dlang.org/), as fast as C/C++ and has good cross platform support. See my project which runs on windows/linux/android here https://github.com/DannyArends/CalderaD/
What are some alternatives?
When comparing vk-bootstrap4j and CalderaD you can also consider the following projects:
vk-bootstrap - Vulkan Bootstrapping Iibrary
Vulkan - Examples and demos for the new Vulkan API
Odin - Odin Programming Language
vulkanbook - Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
dmd - dmd D Programming Language compiler
vulkan-guide - Introductory guide to vulkan.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java