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I just discovered vk-bootstrap today, and it looks like it'll make initialization code much much easier.
Subpass Dependencies (including External Subpass Deps) - I really wish that the author of the Vulkan Tutorial went into more detail about these. They really are the ideal way to handle image layout transitions and memory barriers for attachments used between render passes (and between subpasses of the same render pass). They are far-and-away the most performant way to sync attachment usage between render passes. Sadly, there is a ton of misleading or plain wrong information about them out there. It's worth studying Sascha Willems particular use of External Subpass Dependencies in his Shadowmapping Example. I'd argue that if you can wrap your head around his usage of them in this instance, that the rest of the Vulkan intra-queue synchronization domain will be easy as pie.
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