vk-bootstrap
Vulkan Bootstrapping Iibrary (by charles-lunarg)
vulkan_ray_tracing_minimal_abstraction
A minimal implementation of Vulkan ray tracing. (by WilliamLewww)
vk-bootstrap | vulkan_ray_tracing_minimal_abstraction | |
---|---|---|
9 | 2 | |
656 | 71 | |
- | - | |
8.4 | 2.1 | |
5 days ago | about 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vk-bootstrap
Posts with mentions or reviews of vk-bootstrap.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-15.
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Anybody know why V-EZ has not been updated in 5 years?
I recently asked about something similar. AFAIK in terms of convenience layers, only vk-bootstrap is still maintained, other than vulkan.hpp bindings. There's also vookoo but it's rarely updated.
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Are there any good c examples?
A shameless plug: here's a link to my repo https://github.com/jammymalina/vkbasicapp that could get you started. It's a WIP and far from done. The code is relatively structured, I got the inspiration from vk-bootstrap and I am Graphics And So Can You blogpost.
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Writing Vulkan SPIR-V shaders in C++?
Great answer. Wanted to add on vk-bootstrap, does a lot of the initialization boiler plate for you: https://github.com/charles-lunarg/vk-bootstrap
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Not able to display a triangle using tutorial code
Try this project: https://github.com/charles-lunarg/vk-bootstrap
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What is the proper way to link libvulkan.1.dylib ith cmake while avoiding issues with the installed vulkan SDK?
It looks like the issue was on how I was using a library to load vulkan https://github.com/charles-lunarg/vk-bootstrap/issues/83
- I'm seeking for advice, after a month of learning Vulkan I feel like I'm going nowhere
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Can I automate the first painful steps of vulkan?
vkguide is probably what you want, but in case you don't want to start your code with a guide, you can use vk-bootstrap to get started faster, it's what's used in vkguide.
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Vulkan Framework Design Question
I just discovered vk-bootstrap today, and it looks like it'll make initialization code much much easier.
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Is there any simple layer (C/C++) which would take care of the long syntactic sugar?
For what you are asking, vk-bootstrap is a library that mostly handles the very first 300-400 lines of vulkan code. https://github.com/charles-lunarg/vk-bootstrap
vulkan_ray_tracing_minimal_abstraction
Posts with mentions or reviews of vulkan_ray_tracing_minimal_abstraction.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-05.
-
Are there any good c examples?
This raytracing sample is all in C.
- Is there a comprehensive developer's guide about the new Vulkan RT extensions?
What are some alternatives?
When comparing vk-bootstrap and vulkan_ray_tracing_minimal_abstraction you can also consider the following projects:
vulkan-guide - Introductory guide to vulkan.
3D-Raycaster-Engine - OpenGL Raycaster written in C.
Vulkan - Examples and demos for the new Vulkan API
ascii-raytrace - ray tracing on the command line
vk-bootstrap4j - A java port of vk-bootstrap with LWJGL
xash3d-fwgs - Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
c-ray - c-ray is a small, simple path tracer written in C
renderdoc-contrib - Community contributed extensions for RenderDoc
vkbasicapp
awesome-vulkan - Awesome Vulkan ecosystem
Lift - Vulkan Path Tracer with Optix Denoiser integration
vk-bootstrap vs vulkan-guide
vulkan_ray_tracing_minimal_abstraction vs 3D-Raycaster-Engine
vk-bootstrap vs Vulkan
vulkan_ray_tracing_minimal_abstraction vs ascii-raytrace
vk-bootstrap vs vk-bootstrap4j
vulkan_ray_tracing_minimal_abstraction vs xash3d-fwgs
vk-bootstrap vs Rust-CUDA
vulkan_ray_tracing_minimal_abstraction vs c-ray
vk-bootstrap vs renderdoc-contrib
vulkan_ray_tracing_minimal_abstraction vs vkbasicapp
vk-bootstrap vs awesome-vulkan
vulkan_ray_tracing_minimal_abstraction vs Lift