urho3d VS Ebiten

Compare urho3d vs Ebiten and see what are their differences.

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urho3d Ebiten
24 53
4,265 9,831
- -
9.8 9.8
over 1 year ago 7 days ago
C++ Go
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

urho3d

Posts with mentions or reviews of urho3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-05.
  • Which engine/program do you use?
    1 project | /r/SoloDevelopment | 23 Aug 2022
    Urho3D, an open source C++ game engine.
  • C++ Game Engine?
    2 projects | /r/gamedev | 5 Aug 2022
    I believe Urho3d supports MacOS (see 'about' page on the legacy website).
  • Any Small c++ Engine for an fps game
    1 project | /r/gamedev | 1 Aug 2022
    Urho3D
  • I'd like to learn game engine development - where to even start?
    2 projects | /r/gamedev | 30 May 2022
    If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
  • Game Engine Renderer Architecture regarding UI
    1 project | /r/gamedev | 26 Mar 2022
    I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.
  • Game engine for programmars
    17 projects | /r/gamedev | 5 Mar 2022
    You could try Urho3D or its newer fork rbfx.
  • Preferred game engine
    2 projects | /r/gamedev | 25 Jan 2022
    I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
  • What is the lightest C++ 3D game engine for Linux?
    2 projects | /r/gamedev | 23 Dec 2021
    You might be interested in Urho3D.
  • I need a REALLY lightweight engine
    3 projects | /r/gamedev | 20 Dec 2021
    If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
  • achieving 00's / ps2 graphics
    1 project | /r/gamedev | 25 Sep 2021

Ebiten

Posts with mentions or reviews of Ebiten. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!

    I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.

    [1] https://github.com/hajimehoshi/ebiten

  • Ho did/do you remove cgo?
    1 project | /r/ebitengine | 18 Jun 2023
    For other OSes, see https://github.com/hajimehoshi/ebiten/issues/1162
  • Is there a love2d for c++?
    3 projects | /r/gamedev | 25 May 2023
    What about learning Go with Ebiten? Or Rust with Bevy?
  • What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
    5 projects | /r/golang | 19 Apr 2023
    Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
  • How complex/big can I make games in Go?
    1 project | /r/golang | 9 Apr 2023
    Check out this thread, some of the linked repositories might be of help. https://github.com/hajimehoshi/ebiten/discussions/1527
  • Spaceshooter in Go
    1 project | dev.to | 13 Mar 2023
    // consider having a laser type to deal with orientation, etc // basic information to draw sprites, track position and update position type Body struct { // positions x float64 y float64 // velocities vx float64 vy float64 // get height and width from sheet.xml using sp width int height int } type Enemy struct { Body sp int health int } type Laser struct { Body sp int } type Mode int const ( ModeTitle Mode = iota ModeGame ModeGameOver ) var ( arcadeFont font.Face smallArcadeFont font.Face ) // fonts and sizes func init() { tt, err := truetype.Parse(fonts.ArcadeN_ttf) if err != nil { log.Fatal(err) } const dpi = 72 arcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: fontSize, DPI: dpi, Hinting: font.HintingFull, }) smallArcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: smallFontSize, DPI: dpi, Hinting: font.HintingFull, }) } // in the future have a laser type struct, spriteImgNum, and number of animations type Game struct { mode Mode level int // tracks location of player and maybe health Player struct { Body health int laserType int canShoot bool sp int // consider adding in height and width of player object // all of the sprites seem to be the same // TODO set global width } PLasers []*Laser Enemies []*Enemy ELasers []*Laser gameoverCount int } // load images func init() { // sprites img, _, err := image.Decode(bytes.NewReader(resources.Sprites_png)) if err != nil { log.Fatal(err) } gameImages, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) // backgrounds img, _, err = image.Decode(bytes.NewReader(resources.Starfieldreal_jpg)) if err != nil { log.Fatal(err) } bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } // background image logic from // # https://github.com/hajimehoshi/ebiten/blob/master/examples/infinitescroll/main.go var ( theViewport = &viewport{} ) type viewport struct { x16 int y16 int } func (p *viewport) Move() { w, h := bgImage.Size() maxX16 := w * 16 maxY16 := h * 16 p.x16 += w / 32 p.y16 += h / 32 p.x16 %= maxX16 p.y16 %= maxY16 }
  • Mac + opengl
    2 projects | /r/GraphicsProgramming | 24 Jan 2023
    I noticed a similar issue when I got my MBP with the framebuffer not matching the window size and this has to do with the DPI settings. This GitHub link helped me understand the issue better and I hope it can be of assistance to you https://github.com/hajimehoshi/ebiten/pull/1811
  • crten - a small tool to view your pixel art with a CRT screen effect
    2 projects | /r/gamedev | 15 Nov 2022
    This program also demonstrates how great Ebitengine is and how you can port GLSL shaders to it almost 1 to 1.
  • Sharing Saturday #439
    3 projects | /r/roguelikedev | 4 Nov 2022
    Basic gist: built in Go with ebitengine, medieval fantasy, pixel art
  • Sharing Saturday #438
    4 projects | /r/roguelikedev | 28 Oct 2022
    Hey guys, first post here. I'm working on a roguelike written in Go using ebitengine. It's very early on, I don't wanna show too much in its current state, and of course everything is currently in flux, but I've made some progress and a few decisions.

What are some alternatives?

When comparing urho3d and Ebiten you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Pixel - A hand-crafted 2D game library in Go

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

go-sdl2 - SDL2 binding for Go

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

engo - Engo is an open-source 2D game engine written in Go.

rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

resolv - A Simple 2D Golang collision detection and resolution library for games

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

Oak - A pure Go game engine