Go Game

Open-source Go projects categorized as Game

Top 23 Go Game Projects

  • Ebiten

    Ebitengine - A dead simple 2D game engine for Go

  • Project mention: Making Games in Go for Absolute Beginners | news.ycombinator.com | 2023-11-24

    I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!

    I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.

    [1] https://github.com/hajimehoshi/ebiten

  • gameboy.live

    🕹️ A basic gameboy emulator with terminal "Cloud Gaming" support

  • Project mention: Gameboy Cloud Gaming | news.ycombinator.com | 2023-09-18
  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • nano

    Lightweight, facility, high performance golang based game server framework

  • cloud-game

    Web-based Cloud Gaming service for Retro Game

  • Pitaya

    Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK. (by topfreegames)

  • sshtron

    $ ssh sshtron.zachlatta.com

  • gocraft

    A Minecraft like game written in go

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • cloud-morph

    Decentralize, Self-host Cloud Gaming/Application

  • masterplan

    MasterPlan is a project management software / visual idea board software. It attempts to be easy to use, lightweight, and fun.

  • ebitenui

    User interface engine and widget library for Ebiten

  • Project mention: A common question about how to find repositories to contribute to | /r/golang | 2023-06-03

    I'll just throw this out there. I am building a ui framework for use with ebitengine. It's at 300ish stars and I love when people throw out PRs. If your interested in helping out, feel free to check it out and join the discord: https://github.com/ebitenui/ebitenui

  • magia

    magia is a toy GBA emulator written in golang.

  • einx

    a framework in golang for game server or app server

  • LGS-Helper

    Help you easily run games on SteamDeck, Ubuntu Linux distributions, including but not limited to: localization, unlocking DLC, etc.

  • thundernetes

    Thundernetes makes it easy to run your game servers on Kubernetes

  • gcsim

    monte carlo combat simulation for genshin impact

  • gokoban

    3D Puzzle Game written in Go

  • snake-game

    Terminal-based Snake game (by DyegoCosta)

  • airplanes

    A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).

  • Project mention: A 2D shoot 'em up game made with Ebitengine https://github.com/m110/airplanes | /r/gogamedev | 2023-12-03

    Play https://m110.github.io/airplanes/

  • aaaaxy

    A nonlinear 2D puzzle platformer taking place in impossible spaces.

  • Project mention: Making Games in Go for Absolute Beginners | news.ycombinator.com | 2023-11-24

    > Your game looks great, congrats on your progress! I especially enjoyed how the zoom works when you're leaving/arrive planets, and the unique propulsion system (also, the anchor made me giggle!).

    Thank you. Feedbacks are very much appreciated. There is still a long was until an eventual release, but it's very fun to work on it.

    > I tend to not need many, so I'd be curious if you can recall any structure in particular which you couldn't find? No biggie if not.

    I had trouble finding basic structures like sets or linked lists, as much as more specific ones like R-tree, M-tree, KD-tree quad-tree or specific kinds of tries.

    When quickly searching on Google, there are pretty much always some results, but when looking at the details it's not that great. Most of the packages have some kind of flaw that was a deal-breaker for me. Most common ones are:

    - The package is something developed by one guy 4 years ago, and has pretty much no stars and is abandoned

    - The structure is somehow backed by the native `map`, meaning that it has the same randomized iteration order

    - There is some kind of logic to try to handle multi-threading, mixed-up with the data structure's logic. Often with mutexes/locks, thus killing the performance. My game is pretty much only mono-thread, and I just need something simple and that does not care about synchronization.

    - The structure is not generic, but only uses `interface{}`

    - The structure lacks tests or have unreadable code made of 1-letter variables

    > I'm not a game dev, but I've seen some larger games such as https://github.com/divVerent/aaaaxy/tree/main/internal (if you haven't played it before—do it!) which seems to be able to place everything into separate packages without issue, so perhaps there's something to gleam from their architecture?

    Thanks for the reference. After looking at it, is seems to me that they are creating really tiny packages made of one or two files. I don't want my codebase to end-up with thousands of 1-file packages, it does not seem very maintainable. I want to keep having packages with clearly defined purposes and domains.

    > Hash map iteration shouldn't be sorted in _any_ language (here's Rust, for example https://play.rust-lang.org/?version=stable&mode=debug&editio... (Python makes it _appear_ as if dicts are sorted hash maps, but that's only because it doesn't only use a hash table, but a vector as well (same as you'd have to do in Go))), otherwise it would cause both portability and security (https://github.com/golang/go/issues/2630) issues. You should probably be using a b-tree if you aren't willing to sort it yourself.

    I think that you didn't understand my message (or I didn't explain clearly enough). I do not need the items to be sorted, I need the iteration order to be consistent.

    Let's say that I insert A, B and C in a map, then want to iterate on it. I will get an unspecified order, maybe ABC, maybe CBA, maybe BAC, which does not matter to me. However, in any language, this order will be consistent across all future iterations unless the data is changed. This is a natural property of any data structure. So if I got CBA in the first loop, I will also get CBA in the second and third loops.

    In golang this is not the case because they actively inserted a random order. It means that even if the data does not change, I may get CBA in the first iteration, but BAC in the second, then ABC... Which created a ton of issues for me.

    > If you don't care about unloading https://github.com/pkujhd/goloader

  • haaukins

    A Highly Accessible and Automated Virtualization Platform for Security Education

  • pong-command

    pong is not ping. pong is CLI game.

  • bintris

    Binary Tetris

  • d2s

    Diablo II file format binary parser written in Go.

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

Go Game related posts

Index

What are some of the best open-source Game projects in Go? This list will help you:

Project Stars
1 Ebiten 9,805
2 gameboy.live 4,632
3 nano 2,689
4 cloud-game 2,206
5 Pitaya 2,160
6 sshtron 2,063
7 gocraft 1,854
8 cloud-morph 1,008
9 masterplan 500
10 ebitenui 464
11 magia 454
12 einx 428
13 LGS-Helper 423
14 thundernetes 301
15 gcsim 262
16 gokoban 258
17 snake-game 245
18 airplanes 243
19 aaaaxy 203
20 haaukins 177
21 pong-command 172
22 bintris 160
23 d2s 140

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