Ebiten
Oak
Ebiten | Oak | |
---|---|---|
58 | 1 | |
11,980 | 1,622 | |
1.7% | 0.8% | |
9.7 | 3.4 | |
3 days ago | 3 months ago | |
Go | Go | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ebiten
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Drifting Through Code: My Journey to Building Bappa
Bappa's design is intentionally decoupled. The core packages have zero external dependencies, focusing purely on game simulation logic. The client layer coldbrew integrates with Ebiten for rendering, input handling, and audio.
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Ask HN: Platform for 11 year old to create video games?
https://github.com/hajimehoshi/ebiten (golang) and https://github.com/gosu/gosu a (ruby) are, IMHO, worth exploring if you want to put some emphasis on coding.
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Building a Sliding Puzzle with Go
We finally have a functional game! Now, we can work on a GUI for our sliding puzzle. I've choose Ebiten, an open source engine that allows us to build 2D games. It makes us implement an interface with the functions Update, Draw e Layout.
- Criando um Sliding Puzzle em Go
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Lag Is Never Where You Want It... Or Don't Want It
Reading ebiten docs and source code they very clearly state that writing RGBA bytes to an image is slow, and shouldn't really be done every frame, at least many times per frame. This is where I thought my performance was being lost, and it sent me looking for answers for ages. Turns out, I was wrong and right.
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Making Games in Go for Absolute Beginners
I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!
I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.
[1] https://github.com/hajimehoshi/ebiten
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Ho did/do you remove cgo?
For other OSes, see https://github.com/hajimehoshi/ebiten/issues/1162
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Is there a love2d for c++?
What about learning Go with Ebiten? Or Rust with Bevy?
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
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How complex/big can I make games in Go?
Check out this thread, some of the linked repositories might be of help. https://github.com/hajimehoshi/ebiten/discussions/1527
Oak
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What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?
From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.
What are some alternatives?
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Pixel - A hand-crafted 2D game library in Go
Azul3D - Azul3D - A 3D game engine written in Go! [GET https://api.github.com/repos/azul3d/engine: 404 - Not Found // See: https://docs.github.com/rest/repos/repos#get-a-repository]
go-sdl2 - SDL2 binding for Go
Leaf - A game server framework in Go (golang)