What 2D Go Game Framework Do You Use, and What are Its Pros and Cons?

This page summarizes the projects mentioned and recommended in the original post on /r/golang

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  • Ebiten

    Ebitengine - A dead simple 2D game engine for Go

  • From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.

  • Oak

    A pure Go game engine (by oakmound)

  • From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Pixel

    A hand-crafted 2D game library in Go

  • From what I've seen, Ebitengine seems to be the most popular choice among hobby and professional game devs, but there are other frameworks as well like oakmound/oak and faiface/pixel that continue to be maintained on Github to this day.

  • raylib-go

    Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

  • blog

    Blog of David Linus Briemann (by dbriemann)

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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