tinyrenderer VS pangolin

Compare tinyrenderer vs pangolin and see what are their differences.

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tinyrenderer pangolin
61 1
19,346 277
- -
0.0 0.0
6 months ago over 1 year ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

pangolin

Posts with mentions or reviews of pangolin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-01.

What are some alternatives?

When comparing tinyrenderer and pangolin you can also consider the following projects:

sokol - minimal cross-platform standalone C headers

AlizaMS - DICOM Viewer

raylib - A simple and easy-to-use library to enjoy videogames programming

Easy3D - A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

twitchslam - A toy implementation of monocular SLAM written while livestreaming

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

Open3D - Open3D: A Modern Library for 3D Data Processing

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

harfang3d - HARFANG 3D source code public repository

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Crafting Interpreters - Repository for the book "Crafting Interpreters"