tinyraycaster
raylib
tinyraycaster | raylib | |
---|---|---|
5 | 399 | |
1,839 | 19,126 | |
- | - | |
0.0 | 9.8 | |
about 5 years ago | about 23 hours ago | |
C++ | C | |
Do What The F*ck You Want To Public License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinyraycaster
- Can someone please explain how old school pseudo 3D dungeon crawlers were made?
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Finding Your Home in Game Graphics Programming
That sounds like a fun challenge. If you're constraining yourself to use as few libraries as possible, I'd go with OBJ [1] for the 3d mesh and PPM [2] for writing images. It's easy to implement a bare bones reader/writer and some OSes (like macOS) can show them in the file browser. Raytracing in One Weekend goes over PPM. There are a bunch of header-only libraries that handle different file formats like stb_image [3]. I usually end up using those when I start dealing with textures or UI elements. I don't use Windows so I haven't used their APIs for projects like this. I'd usually go for imgui or SDL (like you mentioned). tinyracaster, a sibling project of tinyrenderer, touches on those [4]. I liked LazyFoo's SDL tutorial [5]. Good luck!
[1] https://en.wikipedia.org/wiki/Wavefront_.obj_file
[2] https://en.wikipedia.org/wiki/Netpbm#PPM_example
[3] https://github.com/nothings/stb
[4] https://github.com/ssloy/tinyraycaster/wiki/Part-4:-SDL
[5] https://lazyfoo.net/tutorials/SDL/index.php
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How do 2.5D games work?
I haven’t followed this one but I did follow another of his tutorials and that was good, here is ssloy’s tinyraycaster: https://github.com/ssloy/tinyraycaster/wiki
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what are the best resources to learn makefile and how to understand large codebases
Don't just jump into the source file , read the make file first, from there you'll know how main file is dependent on other files , and start with the .h(header files as they'll give a basic idea what their corresponding .cpp file do and yeah start with small Repos first as they are easier to understand like this one.
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Game Development With Windows 95
I believe this wiki page can walk you through a retro style raycaster engine: https://github.com/ssloy/tinyraycaster/wiki
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
UnityCsReference - Unity C# reference source code.
SFML - Simple and Fast Multimedia Library
pymake - Parse GNU Makefiles with Python. Work in progress!
SDL2 - SDL2 bindings to perl
bitmappers-companion - zine/book about bitmap drawing algorithms and math with code examples in Rust
bevy - A refreshingly simple data-driven game engine built in Rust
Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Graphics - Unity Graphics - Including Scriptable Render Pipeline
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Apache Ant - Apache Ant is a Java-based build tool.
SDL - Simple Directmedia Layer