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There's wonky fun stuff you can do with the Make functions. I had some simple mathematical functions working in Make using string length. https://github.com/linuxlizard/pymake/blob/master/math.mk
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make has many detractors, but I've shipped some fairly large projects using nothing but it as the build system. Once you've settled on a particular implementation of make, you can get a lot done with it. The pain comes in when you want to do even modestly interesting things and you need it to work on both GNU make and SysV (or BSD) make. Its syntax also speaks loudly as to the era which it's from, but the same could be (unfavorably) said of things like Visual Studio project files and Ant.
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Don't just jump into the source file , read the make file first, from there you'll know how main file is dependent on other files , and start with the .h(header files as they'll give a basic idea what their corresponding .cpp file do and yeah start with small Repos first as they are easier to understand like this one.
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btw ,Im building a simple terminal based chess game from scratch , that repo has started look complex even though ive only implemented the ui part.