tinyraycaster

486 lines of C++: old-school FPS in a weekend (by ssloy)

Tinyraycaster Alternatives

Similar projects and alternatives to tinyraycaster

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better tinyraycaster alternative or higher similarity.

tinyraycaster reviews and mentions

Posts with mentions or reviews of tinyraycaster. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-31.
  • Can someone please explain how old school pseudo 3D dungeon crawlers were made?
    1 project | /r/gamedev | 7 Mar 2022
  • Finding Your Home in Game Graphics Programming
    11 projects | news.ycombinator.com | 31 Dec 2021
    That sounds like a fun challenge. If you're constraining yourself to use as few libraries as possible, I'd go with OBJ [1] for the 3d mesh and PPM [2] for writing images. It's easy to implement a bare bones reader/writer and some OSes (like macOS) can show them in the file browser. Raytracing in One Weekend goes over PPM. There are a bunch of header-only libraries that handle different file formats like stb_image [3]. I usually end up using those when I start dealing with textures or UI elements. I don't use Windows so I haven't used their APIs for projects like this. I'd usually go for imgui or SDL (like you mentioned). tinyracaster, a sibling project of tinyrenderer, touches on those [4]. I liked LazyFoo's SDL tutorial [5]. Good luck!

    [1] https://en.wikipedia.org/wiki/Wavefront_.obj_file

    [2] https://en.wikipedia.org/wiki/Netpbm#PPM_example

    [3] https://github.com/nothings/stb

    [4] https://github.com/ssloy/tinyraycaster/wiki/Part-4:-SDL

    [5] https://lazyfoo.net/tutorials/SDL/index.php

  • How do 2.5D games work?
    1 project | /r/gamedev | 15 Jul 2021
    I haven’t followed this one but I did follow another of his tutorials and that was good, here is ssloy’s tinyraycaster: https://github.com/ssloy/tinyraycaster/wiki
  • what are the best resources to learn makefile and how to understand large codebases
    4 projects | /r/cpp_questions | 5 Mar 2021
    Don't just jump into the source file , read the make file first, from there you'll know how main file is dependent on other files , and start with the .h(header files as they'll give a basic idea what their corresponding .cpp file do and yeah start with small Repos first as they are easier to understand like this one.
  • Game Development With Windows 95
    2 projects | /r/gamedev | 27 Dec 2020
    I believe this wiki page can walk you through a retro style raycaster engine: https://github.com/ssloy/tinyraycaster/wiki
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Stats

Basic tinyraycaster repo stats
5
1,839
0.0
about 5 years ago

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