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Raylib-CsLo reviews and mentions
Are people using Unity to make software?
2 projects | reddit.com/r/Unity3D | 18 Nov 2022
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
Any official C# wrapper?
2 projects | reddit.com/r/raylib | 15 Jul 2022
I'm a big fan of Raylib-cslo.
Engine in C++ as a DLL to be used in C# project
2 projects | reddit.com/r/gamedev | 25 Feb 2022
Regardless, the C# binding I'm using is Raylib-CsLo which autogenerates the binding around the original C library, at least as far as I understand it. Maybe you could reach out to the developer (via Discord/Github) and ask him how it's done.
Ask HN: Who Wants to Collaborate?
58 projects | news.ycombinator.com | 1 Jan 2022
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I wrote a C# binding for Raylib, which I am going to try building up into a kid-friendly framework: https://github.com/NotNotTech/Raylib-CsLo
A note from our sponsor - SonarLint
www.sonarlint.org | 20 Mar 2023
NotNotTech/Raylib-CsLo is an open source project licensed under Mozilla Public License 2.0 which is an OSI approved license.