Raylib-CsLo
todomvc
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Raylib-CsLo | todomvc | |
---|---|---|
10 | 60 | |
107 | 28,478 | |
0.0% | 0.2% | |
0.0 | 7.5 | |
about 1 year ago | 11 days ago | |
C | JavaScript | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Raylib-CsLo
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Raylib C# wrapper, issues with collision detection
I wonder if it would be worth a try to use Raylib-CsLo. That would for sure confirm a binding issue.
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Learning by recreating the RDR2 Tool Wheel
Long time [Raylib_CsLo](https://github.com/NotNotTech/Raylib-CsLo) user, first time C user.
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Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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Any official C# wrapper?
I'm a big fan of Raylib-cslo.
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Engine in C++ as a DLL to be used in C# project
Regardless, the C# binding I'm using is Raylib-CsLo which autogenerates the binding around the original C library, at least as far as I understand it. Maybe you could reach out to the developer (via Discord/Github) and ask him how it's done.
- Ask HN: Who Wants to Collaborate?
- Finding Your Home in Game Graphics Programming
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Can You Teach C# as a First Language for Kids?
I wrote a C# binding for Raylib, which I am going to try building up into a kid-friendly framework: https://github.com/NotNotTech/Raylib-CsLo
- Raylib-CsLo: Prototype 2d/3d game ideas in C#
todomvc
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Unison Cloud
The odd thing is unison started purely as a language. Now there's a platform.
I often find the best way to understand complex things is to dig all the way back to when they were being thought up. In this case there's a blog post from 2017 that I still find useful when thinking about Unison:
https://pchiusano.github.io/2017-01-20/why-not-haskell.html
Key quote:
Composability is destroyed at program boundaries, therefore extend these boundaries outward, until all the computational resources of civilization are joined in a single planetary-scale computer
(With the open sourcing of the language I doubt it will be one computer anymore, but it's an interesting window into the original idea)
Personally I find there's a lot to this. It's interesting that we're really, really good at composing code within a program. I can map, filter, loop and do whatever I want to nested data structures with complete type safety to my heart's content. My editor's autocompleting, docs are showing up on hover, it's easy to test, all's well.
But as soon as I want cron involved, and maybe a little state-- this is all wrecked. Also deployment gets more annoying as they talk about a lot.
So I think Unison always had to have a platform to support bringing this stuff into the language, even though they built the language first.
I'd love to hear some opinions from outside Unison about how they like using this language, tooling and hosting.
I'd like to hear this too.
Also, it would be great if there was something like https://eugenkiss.github.io/7guis/ or https://todomvc.com/ for platforms that we could use to compare Unison, AWS, etc etc. Or is there already a 7GUIs for platforms that I don't know about?
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Hooking-up a headless CMS to React apps
git clone --depth=1 https://github.com/tastejs/todomvc.git
- TodoMVC: Helping you select an MV* framework
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Is Software Engineering Real Engineering?
The problem with this question is that, if it's not engineering, what is it? A better question is motivated by studying the history of chemistry and its progenitor, alchemy. That is: is software development alchemy or chemistry?
Software development alchemy. Just like alchemy, software dev is not standardized, everyone has their own idiosyncratic naming systems, classifications and rules-of-thumb. Like alchemists, software engineers are often jealous of their proprietary knowledge. Just like alchemists, they admired, feared and loathed for having secret knowledge. And just like alchemists, you have to be exceedingly brilliant to work in such a chaotic field and get anything done.
What changed alchemy into chemistry, and what is the analog to that in software? Arguably the change started with notion of conservation of mass and energy, and the development of the periodic table (thanks to Lavoisier and Mendeleev, respectively). As for what that analog is for software, first we need a characterization of the field. With alchemy and chemistry both, it's essentially mixing stuff together, heating and cooling it, and seeing what happens. But what is it for software?
Software engineering is often mistaken for computer science. Computer science is a tiny subset of software engineering. In practice, almost all of computer science is encapsulated in a few, tiny standard libraries - the places where bubble-sorts and hash maps live. (This mistake is consistent, and leads to "leet code" style interview questions which are irrelevant to actual work). I'd characterize software engineering as the set of solutions to a boundary value problem[0] described as "a set of interacting screens with behaviors pleasing to humans". The current solutions to this problem have been idiosyncratically shaped by resource constraints that rapidly relaxed over time[1], and characterized by elements discovered at random by necessity: e.g. kernels, processes, files, procedures, terminals, etc. In this analysis "language" functions as a kind of "coordinate system" as in physics[2][3], within which each of these elements are described, and within which elements are combined to make new elements, which eventually yield a solution to the boundary problem (which is termed "application").
I don't particularly know what the standardization of software engineering will look like, but I'm certain that this analysis, or something similar to it, is the first steps in the right direction. Personally, I look forward to the day we can shed the considerable weight of our alchemical origins.
0 - https://en.wikipedia.org/wiki/Boundary_value_problem
1 - https://en.wikipedia.org/wiki/Moore's_law
2 - https://en.wikipedia.org/wiki/Coordinate_system
3 - https://www.rosettacode.org/wiki/Rosetta_Code - the same problem is solved in many languages. For applications: https://todomvc.com/
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Ask HN: What is the point of Front end Framework?
Compare the source code at https://todomvc.com/ to see what various frameworks bring to the table. VanillaJS is generally 2-3x as much code since you have to implement the MVC logic yourself.
- Todo MVC – Helping you select a JavaScript MV* framework
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Scala PlayFramework and Angular JS - too much effort in terms of duplication and mixing concetps
There is an example (not mine) of AnjularJS controllers, how much JS I have to write:https://github.com/tastejs/todomvc/tree/gh-pages/architecture-examples/angularjs/js
- Lesson 13 : Flutter | Clean Architecture | ToDo Model
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What is the best way to learn angular besides angular documentation? Any resources? Books?
Learn by doing. You could recreate the TodoMVC app.
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How easy is ruby to learn from zero experience coding
How easy or hard to build Shopify without zero coding experience? Shopify is a big thing =) So that would be hard to build with zero coding experience. Start with a todo list, micro blog, or something small in scope that interests you. https://todomvc.com/ is interesting since it is the identical app, written in many different ways, different languages and frameworks - and you can use them as reference to see how others have built something.
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
jotai - 👻 Primitive and flexible state management for React
raylib - A simple and easy-to-use library to enjoy videogames programming
futurecoder - 100% free and interactive Python course for beginners
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
angular-spotify - Spotify client built with Angular 15, Nx Workspace, ngrx, TailwindCSS and ng-zorro
factor - Factor programming language
concise-encoding - The secure data format for a modern world
remake-framework - Remake framework used by the Remake CLI to generate new projects
awayto - Awayto is a curated development platform, producing great value with minimal investment. With all the ways there are to reach a solution, it's important to understand the landscape of tools to use.
poly - A Go package for engineering organisms.
realworld - "The mother of all demo apps" — Exemplary fullstack Medium.com clone powered by React, Angular, Node, Django, and many more