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I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
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- Raygui - 一个简单而易用的即时模式GUI库 (Raygui – A simple and easy-to-use immediate-mode GUI library)
- Raygui – A simple and easy-to-use immediate-mode GUI library