Raylib-CsLo
UnityCsReference
Our great sponsors
Raylib-CsLo | UnityCsReference | |
---|---|---|
10 | 58 | |
107 | 11,356 | |
0.0% | 1.0% | |
0.0 | 7.4 | |
about 1 year ago | 1 day ago | |
C | C# | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Raylib-CsLo
-
Raylib C# wrapper, issues with collision detection
I wonder if it would be worth a try to use Raylib-CsLo. That would for sure confirm a binding issue.
-
Learning by recreating the RDR2 Tool Wheel
Long time [Raylib_CsLo](https://github.com/NotNotTech/Raylib-CsLo) user, first time C user.
-
Are people using Unity to make software?
I'm under the impression that Unity builds have a good deal of overhead. Plus, in many cases, something like raygui (C# bindings) will actually be quicker to develop with. Nothing wrong with Unity, though. The best tool is the one you know how to use, in my opinion.
-
Any official C# wrapper?
I'm a big fan of Raylib-cslo.
-
Engine in C++ as a DLL to be used in C# project
Regardless, the C# binding I'm using is Raylib-CsLo which autogenerates the binding around the original C library, at least as far as I understand it. Maybe you could reach out to the developer (via Discord/Github) and ask him how it's done.
- Ask HN: Who Wants to Collaborate?
- Finding Your Home in Game Graphics Programming
-
Can You Teach C# as a First Language for Kids?
I wrote a C# binding for Raylib, which I am going to try building up into a kid-friendly framework: https://github.com/NotNotTech/Raylib-CsLo
- Raylib-CsLo: Prototype 2d/3d game ideas in C#
UnityCsReference
-
Anyone know what Unity's Matrix4x4 looks like internally?
I've checked their CS reference code on their Github, both here and here, but I want to dive a little deeper - specifically, I want to know what they're actually doing when determining validity of the Matrix4x4.
-
Torn between chossing Unity & C# or going UE5 and C++. What made you choose unity?
Yep, but beyond just decompiling it, the c# layer of code is on GitHub: https://github.com/Unity-Technologies/UnityCsReference
- 2 minutes of silence for those who bought RTX 3070 and RTX 3070Ti
-
Do you use System.Object.ReferenceEquals() ?
https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Scripting/UnityEngineObject.bindings.cs (after 2019.1)
-
Custom method attribute for Animation Event Functions
The code where the method filtering for the Animation Event Inspector is done, is here (line 190). Is it possible to do something like this? That repository explicitly says:
- Can’t find operation
-
Bounds.Encapsulate precision loss?
No reason, you can look at the source of encapsulate
-
Modify Project Setting's "Default Quality Level" by script
There isn't really a straight forward way to do this, even the QualitySettings editor uses Serialised Properties to get at the data. (Line 343 in QualitySettingsEditor)
-
Has any indie dev got (read-only) access to Unity source? How much did it cost?
This is awesome, thank you! I'm most curious about their Runtime
-
Is C++ still the language when entering 3D programming in 2023?
I think if you want to get into graphics programming you do want to work with OpenGL and similar things, because at the very least you need to understand it all (and decide what parts of engines to use and what to ignore when you get to whole games). It's also worth saying that while you can only publicly get the references in Unity you do get source access at the higher subscription tiers you'd use at a game studio.
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production
raylib - A simple and easy-to-use library to enjoy videogames programming
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
tinyraycaster - 486 lines of C++: old-school FPS in a weekend
factor - Factor programming language
astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
remake-framework - Remake framework used by the Remake CLI to generate new projects
dotNext - Next generation API for .NET
poly - A Go package for engineering organisms.
osu-framework - A game framework written with osu! in mind.