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Graphics Alternatives
Similar projects and alternatives to Graphics
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Vrmac
Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Raylib-CsLo
autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
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bitmappers-companion
Discontinued zine/book about bitmap drawing algorithms and math with code examples in Rust
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URP-Iridescence-Example
🔮 An example of iridescence shader in URP.
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blender-lightprobes
Discontinued Spherical harmonic light probes for Blender's Cycles render engine
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Graphics reviews and mentions
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How can I make my grass not cast any shadows?
URP: https://github.com/Unity-Technologies/Graphics/blob/master/Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader
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Are there any resources out there for anyone looking to take a deep dive into Unity's different systems and components? Like a really deep dive?
Graphics (shaders mostly) https://github.com/Unity-Technologies/Graphics
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DaVinci Resolve 18
it already is happening (kinda), they are modularizing their engine, and all the new parts are made open source
biggest part what their graphics stack https://github.com/Unity-Technologies/Graphics (only the scripting part)
competition is growing, unreal is fully open source, and more and more people have been asking for the source, there was even some drama few years ago when unity DMCA'd (if i remember correctly) a reference source code of unity engine (decompiled) on github, then unity made it officially available on their github: https://github.com/Unity-Technologies/UnityCsReference after users complained about it
wich already proved effective and caused them to fix a huge performance issue shortly after: https://github.com/Unity-Technologies/UnityCsReference/pull/...
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I made an Iridescence Shader for Unity URP 2019.4 and 2020.3
https://github.com/Unity-Technologies/Graphics/blob/cfd0466579c654441290c0c1645b1f083c4de886/com.unity.render-pipelines.core/ShaderLibrary/BSDF.hlsl https://github.com/CJT-Jackton/URP-Iridescence-ExampleThis is what i used
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Finding Your Home in Game Graphics Programming
Unity render pipeline source is available here: https://github.com/Unity-Technologies/Graphics
All the C# code running in the editor and runtimes is here:
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Creating a Node Based Dialogue System
And they seem to still be using it: https://github.com/Unity-Technologies/Graphics/blob/master/com.unity.shadergraph/Editor/Drawing/Views/MaterialGraphView.cs
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How to add scenes in a package
Take a look here: https://github.com/Unity-Technologies/Graphics/blob/master/com.unity.visualeffectgraph/package.json
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A note from our sponsor - InfluxDB
www.influxdata.com | 17 Apr 2024
Stats
Unity-Technologies/Graphics is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of Graphics is C#.