threepp
3d-game-shaders-for-beginners
threepp | 3d-game-shaders-for-beginners | |
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10 | 12 | |
561 | 17,083 | |
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9.6 | 0.0 | |
6 days ago | 11 months ago | |
C++ | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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threepp
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Quickly setting up a 3D scene?
If its a hobby project, you could try https://github.com/markaren/threepp
- Threepp: A C++ port of three.js long in the making
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What game engine, framework, or other, should I use?
Playing around with https://github.com/markaren/threepp, a C++ port of three.js, could be an alternative, or even help out implementing mising features for it.
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Three js like engines for c# or c++? (Preferably c#)
If you meant more powerful in terms of potential performance gains because it is written in c++, then -- https://github.com/markaren/threepp
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WebAssembly + Three.js?
People are always working on projects like these: https://github.com/markaren/threepp
- Threepp: A C++17 Port of Three.js
- Threepp – C++17 Port of Three.js
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Yet another port of three.js (r129)
It's time to share my pet project for the last couple of months: a port of the JavaScript 3D library three.js, based on r129. https://github.com/markaren/threepp
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
pythreejs - A Jupyter - Three.js bridge
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
armory - 3D Engine with Blender Integration
tinyrenderer - A brief computer graphics / rendering course
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
gthree - Gthree is a GObject/Gtk+ port of three.js
SHADERed - Lightweight, cross-platform & full-featured shader IDE
Granite - My personal Vulkan renderer
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
OpenSubdiv - An Open-Source subdivision surface library.
glTF-Sample-Models - glTF Sample Models