software-rasterizer
SpartanEngine
software-rasterizer | SpartanEngine | |
---|---|---|
1 | 2 | |
48 | 1,998 | |
- | - | |
6.0 | 9.9 | |
4 months ago | 7 days ago | |
C++ | C++ | |
MIT License | MIT License |
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software-rasterizer
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Some examples of my C++ software rasterizer, which supports programmable vertex-, and fragment-shaders and generic framebuffer targets. It was a super fun exercise to learn the basic theory of the rendering pipeline. (link to github in the comments)
Github link: https://github.com/nikolausrauch/software-rasterizer
SpartanEngine
- SpartanEngine: MIT-licensed C++ Vulkan game engine
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DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
What are some alternatives?
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
WickedEngine - 3D engine with modern graphics
tinyrenderer - A brief computer graphics / rendering course
Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
tinyraytracer - A brief computer graphics / rendering course
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
Adria-DX11 - Graphics engine written in C++ using DirectX11
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)
Fractal_Engine - WIP 3D game engine with editor and other stuff
Piccolo - Piccolo (formerly Pilot) – mini game engine for games104