Some examples of my C++ software rasterizer, which supports programmable vertex-, and fragment-shaders and generic framebuffer targets. It was a super fun exercise to learn the basic theory of the rendering pipeline. (link to github in the comments)

This page summarizes the projects mentioned and recommended in the original post on /r/GraphicsProgramming

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  • software-rasterizer

    C++ CPU Software-Rasterizer

  • Github link: https://github.com/nikolausrauch/software-rasterizer

  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • I already had some experience with OpenGL (mostly via https://learnopengl.com/), which was helful especially with structuring the code (processing data via "shader"-like functors, framebuffer targets, sampler, etc).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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