software-rasterizer VS yocto-gl

Compare software-rasterizer vs yocto-gl and see what are their differences.

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software-rasterizer yocto-gl
1 1
49 2,768
- -
6.0 0.6
4 months ago 3 months ago
C++ C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

software-rasterizer

Posts with mentions or reviews of software-rasterizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-05.

yocto-gl

Posts with mentions or reviews of yocto-gl. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing software-rasterizer and yocto-gl you can also consider the following projects:

tinyrenderer - A brief computer graphics / rendering course

tinygltf - Header only C++11 tiny glTF 2.0 library

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

tinyraytracer - A brief computer graphics / rendering course

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.

F3D - Fast and minimalist 3D viewer.

muon - A subatomic path tracer.

Imath - Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics

manta-ray - An open source physically based renderer.

foolrenderer - A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.