yocto-gl
tinyraytracer
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yocto-gl | tinyraytracer | |
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1 | 9 | |
2,766 | 4,887 | |
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0.6 | 0.0 | |
2 months ago | 10 months ago | |
C++ | C++ | |
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yocto-gl
tinyraytracer
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But can it raytrace?
Source: https://github.com/ssloy/tinyraytracer
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Tiny raytracer and the related tiny series are pretty good implementations of certain popular rendering techniques, without the use of an API.
- Where do I start learning graphics programming?
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yep people like this exist
For some reason, that reminded me of this.
- It is so boring
- Project based learning: a blank for a platformer game in 296 lines of C++
- TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
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Project Ideas
Check out this: https://raytracing.github.io https://github.com/ssloy/tinyraytracer/wiki
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Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
[0]: https://github.com/ssloy/tinyraytracer
What are some alternatives?
tinygltf - Header only C++11 tiny glTF 2.0 library
Open3D - Open3D: A Modern Library for 3D Data Processing
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
PortableGL - An implementation of OpenGL 3.x-ish in clean C
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
vello - An experimental GPU compute-centric 2D renderer.
F3D - Fast and minimalist 3D viewer.
sdl2-demo - sdl2 platformer game blank repository
muon - A subatomic path tracer.
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
Imath - Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++