tinyraytracer VS ApolloRaytracer

Compare tinyraytracer vs ApolloRaytracer and see what are their differences.

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tinyraytracer ApolloRaytracer
9 1
4,887 5
- -
0.0 0.0
10 months ago over 2 years ago
C++ C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tinyraytracer

Posts with mentions or reviews of tinyraytracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-06.

ApolloRaytracer

Posts with mentions or reviews of ApolloRaytracer. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing tinyraytracer and ApolloRaytracer you can also consider the following projects:

Open3D - Open3D: A Modern Library for 3D Data Processing

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

PortableGL - An implementation of OpenGL 3.x-ish in clean C

Cinder - Cross-platform, modular, extendable ray-tracer.

vello - An experimental GPU compute-centric 2D renderer.

sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description

sdl2-demo - sdl2 platformer game blank repository

appleseed - A modern open source rendering engine for animation and visual effects

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

tinyrenderer - A brief computer graphics / rendering course

foolrenderer - A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.