ApolloRaytracer VS Cinder

Compare ApolloRaytracer vs Cinder and see what are their differences.

ApolloRaytracer

A hobby Blinn-Phong shaded ray-tracer written in C++ (by ndm767)
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ApolloRaytracer Cinder
1 1
5 6
- -
0.0 0.0
over 2 years ago about 2 years ago
C++ C++
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ApolloRaytracer

Posts with mentions or reviews of ApolloRaytracer. We have used some of these posts to build our list of alternatives and similar projects.

Cinder

Posts with mentions or reviews of Cinder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-11.

What are some alternatives?

When comparing ApolloRaytracer and Cinder you can also consider the following projects:

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description

tinyraytracer - A brief computer graphics / rendering course

SFML - Simple and Fast Multimedia Library

RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL

svo-raytracer - Java/LWJGL pathtracer based on the paper "Efficient Sparse Voxel Octrees" by Samuli Laine and Tero Karras.

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

WickedEngine - 3D engine with modern graphics

Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application