tinyraytracer
appleseed
Our great sponsors
tinyraytracer | appleseed | |
---|---|---|
9 | 4 | |
4,887 | 2,168 | |
- | 0.8% | |
0.0 | 1.2 | |
10 months ago | 27 days ago | |
C++ | C++ | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinyraytracer
-
But can it raytrace?
Source: https://github.com/ssloy/tinyraytracer
-
What are the best textbooks/resources for learning graphics programming practically in 2023?
Tiny raytracer and the related tiny series are pretty good implementations of certain popular rendering techniques, without the use of an API.
- Where do I start learning graphics programming?
-
yep people like this exist
For some reason, that reminded me of this.
- It is so boring
- Project based learning: a blank for a platformer game in 296 lines of C++
- TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
-
Project Ideas
Check out this: https://raytracing.github.io https://github.com/ssloy/tinyraytracer/wiki
-
Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
[0]: https://github.com/ssloy/tinyraytracer
appleseed
-
Appleseed – open-source, physically-based global illumination rendering engine
for more reading, the submission from 2017: https://news.ycombinator.com/item?id=13567594
It is MIT: https://github.com/appleseedhq/appleseed/blob/master/LICENSE...
-
Physically Based Rendering: From Theory to Implementation
I'll ping you on Discord, we kinda know each other :)
For others who like opensource renderers: Appleseed (which Franz is lead developer of) is amazing, check it out! https://appleseedhq.net/
- Where can I find spectrum data of random objects?
What are some alternatives?
Open3D - Open3D: A Modern Library for 3D Data Processing
huestacean - Philips Hue control app for desktop with screen syncing. C++ with Qt Quick GUI.
PortableGL - An implementation of OpenGL 3.x-ish in clean C
lunasvg - lunasvg is a standalone SVG rendering library in C++
vello - An experimental GPU compute-centric 2D renderer.
MGS-MDN-Noesis - Noesis Plugin for Metal Gear Solid 4 Model (MDN) and Animation (MTAR) files
sdl2-demo - sdl2 platformer game blank repository
MaterialX - MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++
Pie-Menus - Pie menus for windows just like blender.