tinyraytracer
sightpy-weekend-raytracer
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tinyraytracer | sightpy-weekend-raytracer | |
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9 | 2 | |
4,887 | 14 | |
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0.0 | 0.0 | |
10 months ago | over 2 years ago | |
C++ | C++ | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinyraytracer
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But can it raytrace?
Source: https://github.com/ssloy/tinyraytracer
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Tiny raytracer and the related tiny series are pretty good implementations of certain popular rendering techniques, without the use of an API.
- Where do I start learning graphics programming?
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yep people like this exist
For some reason, that reminded me of this.
- It is so boring
- Project based learning: a blank for a platformer game in 296 lines of C++
- TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
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Project Ideas
Check out this: https://raytracing.github.io https://github.com/ssloy/tinyraytracer/wiki
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Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
[0]: https://github.com/ssloy/tinyraytracer
sightpy-weekend-raytracer
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Raytracing simulation that shows the focusing effect of an image as the ratio of the focal length and diameter of the entrance camera pupil increases.
Source code of the project.
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[OC] Optical simulation showing the formation of an image as the ratio of the focal length and diameter of the camera entrance pupil raises. When the focal ratio is high, we have a pinhole camera, but as it decreases, only the images located at the image plane remain clear.
This simulation was made with a Monte Carlo raytracer I coded and the source code can be found here.
What are some alternatives?
Open3D - Open3D: A Modern Library for 3D Data Processing
Python-Raytracer - A basic Ray Tracer that exploits numpy arrays and functions to work fast.
PortableGL - An implementation of OpenGL 3.x-ish in clean C
Cinder - Cross-platform, modular, extendable ray-tracer.
vello - An experimental GPU compute-centric 2D renderer.
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
sdl2-demo - sdl2 platformer game blank repository
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
appleseed - A modern open source rendering engine for animation and visual effects
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)