SpartanEngine
WickedEngine
SpartanEngine | WickedEngine | |
---|---|---|
2 | 9 | |
1,990 | 5,366 | |
- | - | |
9.9 | 9.5 | |
1 day ago | 2 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SpartanEngine
- SpartanEngine: MIT-licensed C++ Vulkan game engine
-
DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
WickedEngine
- List of Unity alternatives
-
Defold: Open-source Lua game engine with console support
What about Wicked Engine?
- https://github.com/turanszkij/WickedEngine
- WickedEngine: 3D Engine with Modern Graphics
- Serious question.. Can I use some existing engine and modify it to build my own-ish solution?
-
Real-time Rendering engines with a C++ API?
Wicked Engine
-
SDL vs Unreal
Code base really small because it develop by solo developer with help from some volunteer contibutors. Support DirectX12 and Vulkan. There is editor for edit and save scene file but it's not finish yet so you have to mostly add features that you want by yourself beside rendering part. https://github.com/turanszkij/WickedEngine
-
If you DON'T use UE/Unity what is your workflow
I just ran across the Wicked Engine yesterday. It's C++, cross-platform, MIT licensed and works with both DX12 and Vulkan. I had missed it in numerous searches I had done previously, so raising it here as it seems to be easy to miss.
-
A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
-
Engines used in the most popular Steam games of 2020
If you want to make your own engine but you need modern advance graphic features out of box. I think Wicked Engine is a good choice. https://github.com/turanszkij/WickedEngine
What are some alternatives?
Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12
tinygltf - Header only C++11 tiny glTF 2.0 library
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
vulkan-renderer - Game engine written with C++ and Vulkan.
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
Adria-DX11 - Graphics engine written in C++ using DirectX11
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)
FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
Fractal_Engine - WIP 3D game engine with editor and other stuff
FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.