shame
A shader EDSL for writing render and compute pipelines in rust (by RayMarch)
INOX
Rust Game engine integrated in Blender [WebGPU ready] (by gents83)
shame | INOX | |
---|---|---|
1 | 3 | |
238 | 101 | |
- | - | |
2.2 | 9.6 | |
11 months ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shame
Posts with mentions or reviews of shame.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-30.
-
A shading language EDSL
Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.
INOX
Posts with mentions or reviews of INOX.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
-
Resources on WGSL clip planes?
You could use a compute shader to do some clipping though This is what I'm doing for 3d culling: https://github.com/gents83/INOX/blob/master/data_raw/shaders/wgsl/compute_culling.wgsl
- WGPU Atomic Texture Operations
What are some alternatives?
When comparing shame and INOX you can also consider the following projects:
rusterizer - Bare-bones software renderer written in Rust
wgpu-mc - Rust-based replacement for the default Minecraft renderer
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
libospl - Photo management library for all platforms
rasen - Generate SPIR-V bytecode from an operation graph
LearningWGPU - I will try to learn the basics of WGPU and Rust.
rendiation - Rendiation Rendering Framework
wgpu - Cross-platform, safe, pure-rust graphics api.